MAP08: Fortress of Bullets (TNT: Revilution)

MAP08: Fortress of Bullets is the eighth map of TNT: Revilution. It was designed by sincity2100 and Darryl Steffen (dobu gabu maru), and uses the music track "Crazy Castle Killer," by Varis Alpha. The par time is 4:30.

Secrets

 * 1) When you enter the building, take the stairs on your left and follow them into the room up. Press on the terminal twice to lower the wall and open the terminal, then flip the switch to receive a soul sphere. (sector 43)
 * 2) In the outdoor area, head to the side where the water does not touch the center rock and lower the severely cracked rock wall here to find a rocket, a box of ammo, and a megaarmor. (sector 181)
 * 3) A blue-floored room to the south has a switch on a terminal, which lowers the lift leading up. Ride it up, then go to the northwest corner and open the wall for a backpack. (sector 92)
 * 4) When you obtain the blue key, a wall of former humans opens up to the south. In this compartment, press on the wall in the southeast corner with the animated screens to open up the southwest corner, which has a super shotgun. (sector 101)
 * 5) In the northernmost room before the red key, take either door leading south and enter the next room. The southwest corner has the electricity symbol on it. Press on this wall, then return to the previous room. The northwest corner will be open, and inside are energy cells and a computer area map. (sector 154)
 * 6) Once you open the blue door near the south end of the map, you will find a small room with a switch. Instead of hitting this switch, press on the wall with pipes to find a plasma gun. (sector 158)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on August 12, 2023.

Player spawns
This level contains five spawn points:
 * 1) facing west. (thing 464)
 * 2) facing west. (thing 466)
 * 3) facing east. (thing 467)
 * 4) facing north-west. (thing 469)
 * 5) facing east. (thing 471)

Things
This level contains the following numbers of things per skill level: